Analysing English As A Lingua Franca In Video Games
Sáb Abr 10, 2021 3:43 pm
[/center]
Analysing English As A Lingua Franca In Video Games
pdf | 841.82 KB | English | Isbn:B0768M3QZB | Author: Pietro Luigi Iaia | PAge: 142 | Year: 2016
[/center]
Description:
This book examines the English Lingua Franca (ELF) uses in a corpus of online and scripted video-game interactions. While research generally explores the playful and technological aspects of computer-mediated communication, this study focuses on the strategies of cooperation, language simplification and authentication, lexical creativity and meaning negotiation that are generally activated within the «community of practice of gamers» to facilitate cross-cultural conversations. The scripted exchanges, instead, are examined by means of the ALFA Model (Analysis of Lingua Franca in Audiovisual texts), which is devised to enquire into the extent to which the non-native participants' language variations are part of the multimodal actualisation of the cognitive construct of «non-native speakers», to which authors resort in order to prompt specific reactions on the part of the receivers. Finally, since the participants' turns in both online and scripted interactions are visually represented as written messages on screen, this research also contributes to the development of the description of written ELF variations, so far not thoroughly explored in the literature.
Hosters: Rapidgator | Alfafile
https://rapidgator.net/file/a293e8e0dd6417fe58484fda82ee384d/
http://alfafile.net/file/8mCnK
[/center]
- Analysing English As A Lingua Franca In Video Games
- Nicholas Ostler - The Last Lingua Franca English Until the Return of Babel
- Breaking Out of the Games Industry Designing Tutorials for Video Games
- The History of Video Games - Charlie Fish
- Little Book Of Video Games 70 Classics That Everyone Should Know And Play
Permisos de este foro:
No puedes responder a temas en este foro.