Get Programming with Go-Manning Publications 2018
Mar Dic 07, 2021 12:03 pm
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Get Programming with Go-Manning Publications 2018
pdf | 10.21 MB | English | Isbn: 978-1617293092 | Author: Nathan Youngman | Year: 2018
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Description:
Summary
Get Programming with Go introduces you to the powerful Go language without confusing jargon or high-level theory. By working through 32 quick-fire lessons, you'll quickly pick up the basics of the innovative Go programming language!
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
Go is a small programming language designed by Google to tackle big problems. Large projects mean large teams with people of varying levels of experience. Go offers a small, yet capable, language that can be understood and used by anyone, no matter their experience.
About the Book
Hobbyists, newcomers, and professionals alike can benefit from a fast, modern language; all you need is the right resource! Get Programming with Go provides a hands-on introduction to Go language fundamentals, serving as a solid foundation for your future programming projects. You'll master Go syntax, work with types and functions, and explore bigger ideas like state and concurrency, with plenty of exercises to lock in what you learn.
What's inside
[*]Language concepts like slices, interfaces, pointers, and concurrency
[*]Seven capstone projects featuring spacefaring gophers, Mars rovers, ciphers, and simulations
[*]All examples run in the Go Playground - no installation required!
About the Reader
This book is for anyone familiar with computer programming, as well as anyone with the desire to learn.
About the Author
Nathan Youngman organizes the Edmonton Go meetup and is a mentor with Canada Learning Code. Roger Peppé contributes to Go and runs the Newcastle upon Tyne Go meetup.
Table of Contents
Unit 0 - GETTING STARTED
[*]Get ready, get set, Go
Unit 1 - IMPERATIVE PROGRAMMING
[*]A glorified calculator
[*]Loops and branches
[*]Variable scope
[*]Capstone: Ticket to Mars
Unit 2 - TYPES
[*]Real numbers
[*]Whole numbers
[*]Big numbers
[*]Multilingual text
[*]Converting between types
[*]Capstone: The Vigenère cipher
Unit 3 - BUILDING BLOCKS
[*]Functions
[*]Methods
[*]First-class functions
[*]Capstone: Temperature tables
Unit 4 - COLLECTIONS
[*]Arrayed in splendor
[*]Slices: Windows into arrays
[*]A bigger slice
[*]The ever-versatile map
[*]Capstone: A slice of life
Unit 5 - STATE AND BEHAVIOR
[*]A little structure
[*]Go's got no class
[*]Composition and forwarding
[*]Interfaces
[*]Capstone: Martian animal sanctuary
Unit 6 - DOWN THE GOPHER HOLE
[*]A few pointers
[*]Much ado about nil
[*]To err is human
[*]Capstone: Sudoku rules
Unit 7 - CONCURRENT PROGRAMMING
[*]Goroutines and concurrency
[*]Concurrent state
[*]Capstone: Life on Mars
Category:Software Design & Engineering, Software Development, Computer Programming Languages
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