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Dunn, Parberry - 3D Math Primer for Graphics and Game Development, 2nd ed  - 2011 Empty Dunn, Parberry - 3D Math Primer for Graphics and Game Development, 2nd ed - 2011

Lun Sep 28, 2020 11:01 am

Dunn, Parberry - 3D Math Primer for Graphics and Game Development, 2nd ed  - 2011 Dunn.parberry.-.3d.maeijtf


Dunn, Parberry - 3D Math Primer for Graphics and Game Development, 2nd ed - 2011
pdf | 20.21 MB | : English | Isbn:B008KZU548 | Author: closed connection without sending a | PAge: 846 | Year: 2011



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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


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