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Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX Empty Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Dom Ago 08, 2021 7:20 pm

Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX _cfc525e2418d096b4f54ac46e02c0e7c
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Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
pdf | 262.22 MB | English | Isbn:‎ 978-1484271872 | Author: Adam Marrs | Year: 2021

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Description:

The digital version of this book is available now for free - with the print version following very soon!

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
[*]The latest ray tracing techniques for developing real-time applications in multiple domains
[*]Case studies from developers and studios who have shipped products that use real-time ray tracing.
[*]Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
[*]High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Category:DirectX Software Programming, Rendering & Ray Tracing, Game Programming


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