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Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame Empty Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame

Sáb Ene 30, 2021 9:02 am

Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame Cca2030858e440100557cb8ec53798af
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Narrative Design and Authorship in Bloodborne - An Analysis of the Horror Videogame
pdf | 1.95 MB | English | Isbn:B081MSR1Y4 |
Author: Hoedt, Madelon | PAge: 215 | Year: 2019

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Description:

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.
This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Category:Video & Electronic Games, Video & Computer Games, Computer & Video Game Strategy Guides


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