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The Video Games Textbook; History • Business • Technology Empty The Video Games Textbook; History • Business • Technology

Jue Mayo 04, 2023 11:09 am

The Video Games Textbook; History • Business • Technology 57affd04d4f6194689780207db5ef98d
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pdf | 41.49 MB | English | Isbn:‎ B07H34WK8Y | Author: Dr. Brian J. Wardyga | Year: 2018
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Description:
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.

Key Features

[*] Explores the history of video games, including the social, political, and economic motivations

[*] Facilitates learning of material with illustrative timelines, arcade summaries and images

[*] Highlights the technical specifications of all major consoles

[*] Illustrates the breakthroughs and trends of the gaming market


Category:Computer Games Programming, Video & Electronic Games, Game Programming

The Video Games Textbook; History • Business • Technology 82292ccf29364dd9131c066a6b966a81

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