Free full game 2018
¿Quieres reaccionar a este mensaje? Regístrate en el foro con unos pocos clics o inicia sesión para continuar.

Ir abajo
avatar
Admin
Admin
Mensajes : 203263
Fecha de inscripción : 21/04/2018
https://jugos.yoo7.com

Wolff - OpenGL 4 Shading Language Cookbook, 2nd ed  - 2013 Empty Wolff - OpenGL 4 Shading Language Cookbook, 2nd ed - 2013

Lun Oct 26, 2020 8:36 am

Wolff - OpenGL 4 Shading Language Cookbook, 2nd ed  - 2013 Wolff.-.opengl.4.shad9mkm8
[/center]

Wolff - OpenGL 4 Shading Language Cookbook, 2nd ed - 2013
pdf | 5.47 MB | English | Isbn:B01248FA0U |
Author: Graham Sellers | PAge: 394 | Year: 2015

[/center]

:

OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile.

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

Coverage includes

  • A practical introduction to real-time 3D graphics, including foundational math
  • Core techniques for rendering, transformations, and texturing
  • Shaders and the OpenGL Shading Language (GLSL) in depth
  • Vertex processing, drawing commands, primitives, fragments, and framebuffers
  • Compute shaders: harnessing graphics cards for more than graphics
  • Pipeline monitoring and control
  • Managing, loading, and arbitrating access to data
  • Building larger applications and deploying them across platforms
  • Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
  • Reducing CPU overhead and analyzing GPU behavior
  • Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
  • Preventing and debugging errors
  • New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP 


Bonus material and sample code are available at openglsuperbible.com.

Category:OpenGL Software Programming, Rendering & Ray Tracing, Digital Video Production


Hosters: Rapidgator | Nitroflare


https://rapidgator.net/file/2d886456a7d1166d14604f2a8c83eff2/

http://nitroflare.com/view/214CFAA46D95F01/

[/center]
Volver arriba
Permisos de este foro:
No puedes responder a temas en este foro.