Space Time Play - Computer Games, Architecture and Urbanism - the Next Level
Sáb Ago 27, 2022 6:05 pm
[/center]
pdf | 11.23 MB | English | Isbn: B007PM47EG | Author: Friedrich von Borries | Year: 2007
[/center]
Description:
<P>Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.</P>
https://rapidgator.net/file/4f60cb2f3129cc4c36a18eece53c63b2/
https://ddownload.com/u7dfrr9311f7
https://1dl.net/npgt788wh2nv
[/center]
https://nitroflare.com/view/1CA274E727F2D42/
- Time and Space in Video Games by Federico Alvarez Igarzábal
- Hunt the Space-Witch!: Seven Adventures in Time and Space - Robert Silverberg
- Low Level Programming C Assembly And Program Execution On Intel 64 Architecture
- Low Level Programming C Assembly And Program Execution On Intel 64 Architecture
- The Games We Play - S Cole
Permisos de este foro:
No puedes responder a temas en este foro.